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Common Anatomy Mistakes in Comics: A Visual Guide to Better Character Art

Avoid the most frequent anatomy errors in comic art. Learn to fix proportion problems, joint issues, and body positioning mistakes.

Nothing pulls readers out of a comic faster than anatomy errors. A bent arm that goes the wrong way, legs that change length between panels, hands that look like mittens—these mistakes break immersion and undermine your storytelling.

This guide covers the most common anatomy mistakes in comic art and practical solutions for each.

Head and Face Proportions

Floating Features

The mistake: Eyes, nose, and mouth placed without reference to skull structure. Features drift between panels, making characters unrecognizable.

The fix:

  • Establish a center line for the face
  • Eyes sit roughly halfway down the head (a common surprise for beginners)
  • Ears align with eyes to nose bottom
  • Create a reference sheet for each character’s feature placement

Same-Face Syndrome

The mistake: Every character has identical facial proportions, distinguished only by hair.

The fix:

  • Vary eye spacing and size
  • Change jaw shapes (round, square, pointed)
  • Adjust nose length and width
  • Modify eyebrow thickness and angle
  • Use different lip shapes and sizes

Profile Problems

The mistake: Profiles that don’t match three-quarter or front views. Noses that flatten, chins that disappear, foreheads that change size.

The fix:

  • Draw your character from all angles early
  • The profile nose should project the same distance suggested by the three-quarter view
  • Keep forehead curve consistent
  • Maintain jaw structure across all angles

Torso and Spine

The Straight Spine

The mistake: Characters with perfectly straight backs in every pose. Humans don’t stand like boards.

The fix:

  • The spine has natural curves (cervical, thoracic, lumbar)
  • These curves change with posture and movement
  • Even “standing straight” has slight curves
  • Sitting amplifies lumbar curve changes

Floating Shoulders

The mistake: Shoulders disconnected from the ribcage, moving independently of the body.

The fix:

  • Shoulders connect to the collarbone
  • Collarbone attaches to sternum
  • When one shoulder raises, it affects the neck and opposite shoulder
  • The shoulder girdle moves as a unit

Torso Length Changes

The mistake: Torso stretched or compressed inconsistently between panels.

The fix:

  • Measure in head units (torso typically 2-3 heads tall)
  • Keep notes on character proportions
  • The distance from collarbones to hips remains constant regardless of pose

Arms and Hands

Rubber Arms

The mistake: Arms bending in impossible directions or changing length dramatically.

The fix:

  • Elbows only bend one direction
  • Upper arm and forearm are roughly equal length
  • Arms can’t extend past roughly hip level when straight down
  • Establish arm length relative to the body and keep it consistent

Tiny Hands

The mistake: Drawing hands too small, likely because hands are difficult.

The fix:

  • A hand is roughly the size of the face (fingertip to palm base equals chin to hairline)
  • Don’t shrink hands to avoid drawing them
  • Practice hands separately—they’re worth the effort
  • Use photo reference frequently

Boneless Fingers

The mistake: Fingers without joint structure, bending like tentacles or sausages.

The fix:

  • Each finger has three joints
  • Joints create angular bends, not curves
  • Fingers narrow toward tips
  • Knuckles align in arcs across the hand

Wrong Arm Attachment

The mistake: Arms connecting at the wrong point on the torso—too high, too low, or directly at the side.

The fix:

  • Arms connect via the shoulder joint, which sits at the outer edge of the collarbone
  • This is lower than many beginners place it
  • The armpit creates a valley between arm and torso
  • Observe real shoulder structure before drawing

Legs and Feet

Knee Problems

The mistake: Knees bending backward, sitting too high or low, or facing the wrong direction.

The fix:

  • Knees are roughly at the midpoint of total leg length
  • They bend forward (opposite of elbows)
  • Kneecaps face the direction toes point
  • The knee joint is complex—study its structure

Flat Feet

The mistake: Feet drawn as flat shapes rather than three-dimensional forms with arches.

The fix:

  • Feet have an arch on the inner side
  • The heel extends behind the ankle
  • Toes have volume and angles
  • The ankle bone sits higher on the inside than outside

Leg Length Inconsistency

The mistake: Legs changing length between panels or between characters for no reason.

The fix:

  • Establish leg length relative to head count
  • Average adult is 7-8 heads tall, with legs about 4 heads
  • Document proportions in character sheets
  • Check lengths when something looks wrong

Dynamic Poses Gone Wrong

Breaking the Balance

The mistake: Characters in poses that would cause them to fall over, with center of gravity not supported.

The fix:

  • Draw a vertical line from the character’s center of mass
  • This line should fall between supporting feet (or the single foot if balanced on one)
  • Leaning requires counterbalance
  • Running poses shift weight forward but still follow physics

Action Lines That Conflict

The mistake: Body parts moving in contradictory directions, creating impossible poses.

The fix:

  • Establish one primary action line
  • Secondary movements support or contrast with this line
  • The body moves as a connected system
  • Each movement affects connected parts

Stiff Action Poses

The mistake: Action scenes where characters look frozen mid-pose, lacking flow and momentum.

The fix:

  • Bodies twist during movement
  • Shoulders and hips rarely align during action
  • Exaggerate key poses beyond realistic limits
  • Study animation principles for dynamic motion

Foreshortening Failures

Ignoring Depth

The mistake: Arms and legs coming toward the viewer drawn at full length, ignoring perspective.

The fix:

  • Parts coming toward the viewer appear shorter
  • Practice cylinder foreshortening
  • Overlapping shapes indicate depth
  • What’s closer is larger, what’s further is smaller

Wrong Overlaps

The mistake: Distant body parts overlapping closer ones, creating impossible spatial relationships.

The fix:

  • Closer elements overlap further ones
  • Plan overlaps before detailing
  • Use construction sketches to establish spatial relationships
  • Check thumbnail compositions for overlap logic

Weight and Grounding

Floating Figures

The mistake: Characters appearing to hover slightly above the ground, lacking connection to the surface.

The fix:

  • Feet press into the ground (show this pressure)
  • Add shadows beneath figures
  • Ground line should contact feet consistently
  • Weight creates subtle compression in supporting surfaces

Weightless Objects

The mistake: Characters holding heavy objects without any physical reaction—no strain, shifted balance, or muscle tension.

The fix:

  • Heavy objects shift the body’s center of gravity
  • Show muscle engagement
  • Facial expression can indicate effort
  • Posture adjusts to compensate for weight

Consistency Across Panels

Proportion Drift

The mistake: Character proportions slowly changing throughout a comic, becoming unintentionally different by the end.

The fix:

  • Create detailed model sheets
  • Reference them for every panel
  • Check proportions periodically against the model
  • Use head counts consistently

Feature Migration

The mistake: Features like scars, tattoos, or accessories appearing on the wrong side in different panels.

The fix:

  • Document which side features belong on
  • Mirror check panels (flip horizontally to spot inconsistencies)
  • Create a checklist for distinctive features
  • Review pages specifically for this before finishing

Prevention Strategies

Build Proper Foundations

Before adding details:

  1. Block in basic shapes
  2. Establish gesture and action line
  3. Check proportions at the rough stage
  4. Correct problems before investing in rendering

Use References Constantly

Reference isn’t cheating—it’s professional:

  • Photo reference for difficult poses
  • Mirror for facial expressions
  • Anatomy books for understanding structure
  • Other artists’ solutions for inspiration (not copying)

Develop a Review Process

Before finalizing pages:

  1. Flip the image horizontally to spot errors
  2. Reduce size to check silhouette readability
  3. Compare character to model sheet
  4. Have others review for obvious mistakes

Getting Started with Multic

Creating comics with consistent anatomy across multiple panels and pages challenges every artist. Multic’s collaborative features let you share model sheets with team members and maintain character consistency across pages by different creators.

Understanding these common mistakes is the first step to avoiding them. The second step is practice—deliberate, reference-informed practice that builds intuitive understanding of how bodies work.


Related: Character Proportions Guide and Action Poses Tutorial