Fish Out of Water Trope: Writing Outsider Characters
Master the fish out of water trope for comics. Learn to create compelling outsider characters navigating unfamiliar worlds with humor and heart.
A demon lord enrolls in high school. A medieval knight wakes up in modern Tokyo. An alien tries to understand human dating. The fish out of water trope drops characters into unfamiliar worlds where everything they know is wrong—creating comedy, drama, and fresh perspectives on familiar settings.
This guide explores how to write compelling fish out of water stories in comics and manga, maximizing both humor and emotional resonance.
Understanding the Trope
Fish out of water stories feature characters displaced from their element:
The Fish: Someone with skills, knowledge, and assumptions suited to a different context.
The Water: An unfamiliar environment with different rules, customs, and expectations.
The Gap: Comedy and drama emerge from the mismatch between fish and water.
Why This Trope Works
Natural Exposition
The outsider must learn the world, providing organic reasons for explanation:
- Characters explain things to the fish that readers also need to know
- Questions the audience has are questions the fish asks
- Learning happens on-page, naturally
Fresh Perspective
Outsiders notice what insiders overlook:
- Absurdities of the new world become visible
- Commentary on real-world parallels feels natural
- Taken-for-granted elements get examined
Built-In Comedy
Misunderstandings create humor:
- Wrong assumptions lead to funny situations
- Culture clash generates comedic moments
- The fish’s solutions using wrong-context skills amuse
Character Development Engine
Adaptation creates growth:
- The fish must change to survive
- New environment reveals hidden qualities
- Competence in new context is satisfying to watch
Types of Fish Out of Water
The Time Displaced
From past to future or vice versa:
- Historical figure in modern day
- Modern person in historical setting
- Different expectations about technology, society, values
The Dimension Hopper
From one world to another:
- Isekai (another world) stories
- Parallel dimension travelers
- Fantasy/reality crossovers
The Culture Crosser
Same world, different culture:
- Country to city (or reverse)
- Different social classes
- Different countries or regions
The Species Stranger
Non-human in human context (or vice versa):
- Aliens among humans
- Supernatural beings trying to blend in
- Animals gaining human situations
The Role Reversal
Placed in unexpected social position:
- Rich person experiencing poverty
- Adult in child’s situation
- Authority figure without power
Building the Fish
Establish Original Context
Readers should understand where the fish came from:
- What skills made sense there?
- What assumptions governed their world?
- What was their status/role?
This establishes the baseline for contrast.
Give Them Transferable Strengths
Some abilities should remain useful:
- Combat skills might still work
- Intelligence adapts
- Core personality traits translate
- Specific knowledge proves surprisingly relevant
Completely helpless fish become frustrating.
Create Charming Flaws
Their out-of-place nature should be endearing:
- Earnest attempts that fail adorably
- Outdated attitudes played for humor
- Confusion that’s relatable, not annoying
- Persistence despite setbacks
Maintain Agency
Even lost, they should act:
- Make decisions (even wrong ones)
- Pursue goals actively
- Not just passively receive help
- Drive plot through their choices
Building the Water
Define Clear Rules
The new environment needs consistent logic:
- What’s normal here?
- What’s taboo or forbidden?
- How does society function?
- What do insiders take for granted?
Create Contrasts
Maximize the gap between fish and water:
- If the fish is loud, make the water quiet
- If the fish values honor, make the water pragmatic
- If the fish has magic, make the water technological
- Opposites create more dramatic conflict
Include Guides
Characters who help the fish navigate:
- The patient explainer
- The bemused observer
- The irritated local forced to help
- The fellow outsider who’s adapted
Add Threats
The unfamiliar environment should have dangers:
- Misunderstanding with serious consequences
- Predatory characters who exploit the fish
- Rules that carry harsh penalties
- Situations where ignorance is dangerous
Comedy Techniques
The Misapplied Skill
Using abilities from the old context inappropriately:
- The warrior trying to solve problems with a sword
- The noble expecting deference
- The wizard attempting magic in a mundane world
The Literal Interpretation
Taking idioms, customs, or figures of speech literally:
- Following instructions too exactly
- Not understanding social shortcuts
- Misreading implicit communication
The Overcorrection
Trying too hard to fit in:
- Adopting new customs too enthusiastically
- Misunderstanding what “normal” means
- Creating new problems by avoiding old ones
The Accidental Success
Getting things right for wrong reasons:
- Old skills solving new problems unexpectedly
- Outsider perspective providing needed insight
- Naivety cutting through complications
Drama Techniques
The Isolation
Being alone in strangeness:
- No one who understands your context
- Missing everything familiar
- Longing for home
- Identity crisis in new environment
The Stakes
What happens if they don’t adapt:
- Physical danger
- Social ostracism
- Mission failure
- Permanent displacement
The Choice
Having to decide between worlds:
- Opportunity to return vs. reasons to stay
- Changing vs. holding onto identity
- New relationships vs. old loyalties
The Growth
Becoming someone new:
- Integrating old and new selves
- Finding home in an unexpected place
- Realizing change was needed
Visual Storytelling
Contrast in Design
The fish should look out of place:
- Different style from native characters
- Clothing that doesn’t fit the setting
- Body language that reads as foreign
- Color palette that stands out
Environment as Character
Show the unfamiliar world as overwhelming or strange:
- Architecture and setting emphasizing difference
- Small details that confuse the fish
- Familiar things rendered strange through composition
Reaction Shots
The fish’s response to new things:
- Confusion, wonder, fear, delight
- Physical reactions to unfamiliar stimuli
- Eyes going to “wrong” things in scenes
Adaptation Visualization
Show them fitting in over time:
- Clothing changes
- Posture and body language shifts
- Blending into backgrounds gradually
- Design elements borrowed from new context
Common Pitfalls
The Incompetent Fish
Too helpless to be interesting:
- Give them skills that matter
- Let them succeed sometimes
- Make their perspective valuable
The Judgmental Fish
Constantly criticizing the new world:
- Balance critique with appreciation
- Let them be wrong sometimes
- Show growth in understanding
The Instant Adaptation
Fitting in too quickly undermines the premise:
- Maintain fish-out-of-water elements
- Let some differences persist
- Adaptation should be gradual
The Static World
The water should be affected by the fish:
- Their presence changes things
- Others learn from them too
- The environment shifts in response
Repetitive Gags
Same joke about their foreignness repeatedly:
- Vary the types of misunderstanding
- Progress their adaptation
- Introduce new challenges as old ones resolve
Isekai Specific Considerations
The isekai (another world) genre is fish out of water at scale:
- Often includes power fantasy elements
- May have meta-awareness of genre
- Frequently involves game-like mechanics
- Balance wish fulfillment with genuine challenge
Getting Started with Multic
Fish out of water stories with branching narratives let readers choose how the protagonist adapts—embracing the new world, resisting it, or finding balance. Multic’s collaborative features let multiple creators build different aspects of the unfamiliar world, ensuring it feels rich and consistent.
The fish out of water trope takes readers on journeys of discovery alongside characters, making the familiar strange and the strange ultimately familiar.
Related: Isekai Webtoon Guide and Comedy Timing in Comics