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Fish Out of Water Trope: Writing Outsider Characters

Master the fish out of water trope for comics. Learn to create compelling outsider characters navigating unfamiliar worlds with humor and heart.

A demon lord enrolls in high school. A medieval knight wakes up in modern Tokyo. An alien tries to understand human dating. The fish out of water trope drops characters into unfamiliar worlds where everything they know is wrong—creating comedy, drama, and fresh perspectives on familiar settings.

This guide explores how to write compelling fish out of water stories in comics and manga, maximizing both humor and emotional resonance.

Understanding the Trope

Fish out of water stories feature characters displaced from their element:

The Fish: Someone with skills, knowledge, and assumptions suited to a different context.

The Water: An unfamiliar environment with different rules, customs, and expectations.

The Gap: Comedy and drama emerge from the mismatch between fish and water.

Why This Trope Works

Natural Exposition

The outsider must learn the world, providing organic reasons for explanation:

  • Characters explain things to the fish that readers also need to know
  • Questions the audience has are questions the fish asks
  • Learning happens on-page, naturally

Fresh Perspective

Outsiders notice what insiders overlook:

  • Absurdities of the new world become visible
  • Commentary on real-world parallels feels natural
  • Taken-for-granted elements get examined

Built-In Comedy

Misunderstandings create humor:

  • Wrong assumptions lead to funny situations
  • Culture clash generates comedic moments
  • The fish’s solutions using wrong-context skills amuse

Character Development Engine

Adaptation creates growth:

  • The fish must change to survive
  • New environment reveals hidden qualities
  • Competence in new context is satisfying to watch

Types of Fish Out of Water

The Time Displaced

From past to future or vice versa:

  • Historical figure in modern day
  • Modern person in historical setting
  • Different expectations about technology, society, values

The Dimension Hopper

From one world to another:

  • Isekai (another world) stories
  • Parallel dimension travelers
  • Fantasy/reality crossovers

The Culture Crosser

Same world, different culture:

  • Country to city (or reverse)
  • Different social classes
  • Different countries or regions

The Species Stranger

Non-human in human context (or vice versa):

  • Aliens among humans
  • Supernatural beings trying to blend in
  • Animals gaining human situations

The Role Reversal

Placed in unexpected social position:

  • Rich person experiencing poverty
  • Adult in child’s situation
  • Authority figure without power

Building the Fish

Establish Original Context

Readers should understand where the fish came from:

  • What skills made sense there?
  • What assumptions governed their world?
  • What was their status/role?

This establishes the baseline for contrast.

Give Them Transferable Strengths

Some abilities should remain useful:

  • Combat skills might still work
  • Intelligence adapts
  • Core personality traits translate
  • Specific knowledge proves surprisingly relevant

Completely helpless fish become frustrating.

Create Charming Flaws

Their out-of-place nature should be endearing:

  • Earnest attempts that fail adorably
  • Outdated attitudes played for humor
  • Confusion that’s relatable, not annoying
  • Persistence despite setbacks

Maintain Agency

Even lost, they should act:

  • Make decisions (even wrong ones)
  • Pursue goals actively
  • Not just passively receive help
  • Drive plot through their choices

Building the Water

Define Clear Rules

The new environment needs consistent logic:

  • What’s normal here?
  • What’s taboo or forbidden?
  • How does society function?
  • What do insiders take for granted?

Create Contrasts

Maximize the gap between fish and water:

  • If the fish is loud, make the water quiet
  • If the fish values honor, make the water pragmatic
  • If the fish has magic, make the water technological
  • Opposites create more dramatic conflict

Include Guides

Characters who help the fish navigate:

  • The patient explainer
  • The bemused observer
  • The irritated local forced to help
  • The fellow outsider who’s adapted

Add Threats

The unfamiliar environment should have dangers:

  • Misunderstanding with serious consequences
  • Predatory characters who exploit the fish
  • Rules that carry harsh penalties
  • Situations where ignorance is dangerous

Comedy Techniques

The Misapplied Skill

Using abilities from the old context inappropriately:

  • The warrior trying to solve problems with a sword
  • The noble expecting deference
  • The wizard attempting magic in a mundane world

The Literal Interpretation

Taking idioms, customs, or figures of speech literally:

  • Following instructions too exactly
  • Not understanding social shortcuts
  • Misreading implicit communication

The Overcorrection

Trying too hard to fit in:

  • Adopting new customs too enthusiastically
  • Misunderstanding what “normal” means
  • Creating new problems by avoiding old ones

The Accidental Success

Getting things right for wrong reasons:

  • Old skills solving new problems unexpectedly
  • Outsider perspective providing needed insight
  • Naivety cutting through complications

Drama Techniques

The Isolation

Being alone in strangeness:

  • No one who understands your context
  • Missing everything familiar
  • Longing for home
  • Identity crisis in new environment

The Stakes

What happens if they don’t adapt:

  • Physical danger
  • Social ostracism
  • Mission failure
  • Permanent displacement

The Choice

Having to decide between worlds:

  • Opportunity to return vs. reasons to stay
  • Changing vs. holding onto identity
  • New relationships vs. old loyalties

The Growth

Becoming someone new:

  • Integrating old and new selves
  • Finding home in an unexpected place
  • Realizing change was needed

Visual Storytelling

Contrast in Design

The fish should look out of place:

  • Different style from native characters
  • Clothing that doesn’t fit the setting
  • Body language that reads as foreign
  • Color palette that stands out

Environment as Character

Show the unfamiliar world as overwhelming or strange:

  • Architecture and setting emphasizing difference
  • Small details that confuse the fish
  • Familiar things rendered strange through composition

Reaction Shots

The fish’s response to new things:

  • Confusion, wonder, fear, delight
  • Physical reactions to unfamiliar stimuli
  • Eyes going to “wrong” things in scenes

Adaptation Visualization

Show them fitting in over time:

  • Clothing changes
  • Posture and body language shifts
  • Blending into backgrounds gradually
  • Design elements borrowed from new context

Common Pitfalls

The Incompetent Fish

Too helpless to be interesting:

  • Give them skills that matter
  • Let them succeed sometimes
  • Make their perspective valuable

The Judgmental Fish

Constantly criticizing the new world:

  • Balance critique with appreciation
  • Let them be wrong sometimes
  • Show growth in understanding

The Instant Adaptation

Fitting in too quickly undermines the premise:

  • Maintain fish-out-of-water elements
  • Let some differences persist
  • Adaptation should be gradual

The Static World

The water should be affected by the fish:

  • Their presence changes things
  • Others learn from them too
  • The environment shifts in response

Repetitive Gags

Same joke about their foreignness repeatedly:

  • Vary the types of misunderstanding
  • Progress their adaptation
  • Introduce new challenges as old ones resolve

Isekai Specific Considerations

The isekai (another world) genre is fish out of water at scale:

  • Often includes power fantasy elements
  • May have meta-awareness of genre
  • Frequently involves game-like mechanics
  • Balance wish fulfillment with genuine challenge

Getting Started with Multic

Fish out of water stories with branching narratives let readers choose how the protagonist adapts—embracing the new world, resisting it, or finding balance. Multic’s collaborative features let multiple creators build different aspects of the unfamiliar world, ensuring it feels rich and consistent.

The fish out of water trope takes readers on journeys of discovery alongside characters, making the familiar strange and the strange ultimately familiar.


Related: Isekai Webtoon Guide and Comedy Timing in Comics