How to Create a Mystery Comic: Clues, Red Herrings, and the Perfect Reveal
Master mystery comic creation with pacing that keeps readers guessing, visual clues that reward attention, and revelations that satisfy.
Mystery is the genre of control. You know who did it from page one. Your reader doesn’t. Everything you draw, every panel you compose, every word you write—it’s all manipulation toward that final reveal.
That’s not deception. That’s craft. Here’s how to master it.
The Anatomy of a Visual Mystery
What Makes Comics Different
Mystery works differently in comics than in prose:
Visual Evidence:
- Readers can see the crime scene
- Clues can hide in plain sight in the art
- Body language reveals more than characters admit
- The environment itself can lie or tell truth
Pacing Control:
- You control exactly what readers see and when
- Panel composition directs attention
- Page turns create natural reveals
- Silence works differently than in prose
The Re-Read Factor: A great mystery comic rewards re-reading. When readers flip back through after the reveal, they should find clues they missed—things that were always there but only make sense now.
Mystery Subgenres for Comics
Classic Whodunit:
- Focus on puzzle-solving
- Fair-play clues throughout
- Detective or amateur sleuth protagonist
- Examples: Detective Conan, Kindaichi Case Files
Noir/Hardboiled:
- Atmosphere over puzzle
- Morally ambiguous characters
- Crime and corruption themes
- Examples: Sin City, Criminal
Psychological Thriller:
- Internal mysteries (who can be trusted?)
- Unreliable narrators work beautifully in visual medium
- Focus on character psychology
- Examples: Monster, 20th Century Boys
Cozy Mystery:
- Lighter tone, smaller stakes
- Community setting
- Amateur detective
- Puzzle-focused but warm
Supernatural Mystery:
- Impossible crimes with fantastic explanations
- Blends mystery with horror or fantasy
- Rules of the supernatural world become clues
- Examples: The Promised Neverland (early arcs)
Choose your subgenre based on tone, not just plot preferences.
Building Your Mystery Framework
The Three Questions
Before you draw a single panel, answer these:
1. What actually happened? Write the complete true version of events. Every detail. Who did what, when, why, and how. This is your bible—never contradict it.
2. What does the reader think happened? At each story beat, what’s the reader’s current theory? You need to control this perception, leading them toward wrong (but reasonable) conclusions.
3. What does your detective think happened? Your protagonist’s theory can match the reader’s, diverge from it, or be completely off-track. This creates different effects.
Clue Architecture
Map every clue before you start:
The Clue Document:
CLUE: [What it is]
WHERE: [Panel/page it appears]
OBVIOUS INTERPRETATION: [What reader/detective thinks it means]
TRUE MEANING: [What it actually means]
REVEAL: [When the truth comes out]
Do this for every single clue. Yes, every one. This prevents plot holes and ensures fair play.
Types of Clues:
Physical Evidence:
- Objects at the crime scene
- Weapons, tools, personal items
- Environmental details
Behavioral Evidence:
- Character reactions
- Timeline inconsistencies
- What people do vs. what they say
Visual-Only Clues:
- Background details the reader sees but characters don’t mention
- Expressions that contradict dialogue
- Continuity details across panels
Red Herrings That Work
A red herring isn’t just wrong information—it’s wrong information that seems right.
Effective Red Herrings:
- Point toward suspects with actual motive
- Based on true information, just misinterpreted
- Lead somewhere interesting before dead-ending
- Make sense in retrospect (“I see why I thought that”)
Bad Red Herrings:
- Random suspicious behavior from innocent characters
- Information that’s simply untrue (and the author knows it)
- Arbitrary misdirection that doesn’t connect to the crime
- Making a character act suspiciously just because
Your readers should think “that was clever” not “that was cheap.”
Visual Storytelling in Mystery
Hiding Clues in Plain Sight
The comic medium gives you unique tools:
Background Planting:
- The murder weapon visible in an “unimportant” scene
- Character photos that reveal relationships
- Documents or notes partially visible
- Environmental details that matter later
Panel Composition Misdirection:
- Focus reader attention away from the clue
- Use character dialogue to direct the eye
- Place clues at the edge of busy panels
- Use action in one part of the panel to hide stillness elsewhere
The “Throwaway” Panel: Panels that seem to exist just for transition or atmosphere—but actually contain crucial information. Readers skim these. Later, they kick themselves.
Body Language as Evidence
Comics show what characters feel:
Micro-Expressions:
- The guilty party’s moment of reaction
- Relief when suspicion turns elsewhere
- Fear at unexpected questions
- The tell they can’t quite hide
Positioning:
- Who stands near whom?
- Who creates distance?
- How do characters orient their bodies?
- What are their hands doing?
Eye Contact:
- Who looks at whom during revelations?
- Who avoids looking?
- Where do eyes go in group scenes?
- The meaningful glance between accomplices
Draw these consistently. When readers re-read, they should see the guilt in body language they missed the first time.
Managing Reveals
The Page Turn: Use page turns strategically:
- Clue on the right page → detective notices on the next spread
- Question posed at page bottom → revelation on turn
- Suspect cornered → their confession after the turn
Panel Sizing:
- Large panels for important reveals
- Small panels for rapid deduction sequences
- Full-page spreads for major climactic moments
- Tiny inset panels for sudden realizations
The Flashback Panel: When revealing the truth, briefly show earlier panels now recontextualized:
- Same scene, different framing
- What was hidden, now visible
- The clue, now highlighted
- The guilty expression, now unmistakable
Writing Your Detective
Detective Archetypes
The Genius:
- Sees what others miss
- Reader follows their deduction
- Risk: becomes boring if too perfect
- Variation: Genius who’s socially incompetent
The Everyperson:
- Reader-surrogate who figures it out
- Makes mistakes, follows wrong leads
- More relatable but harder to write clever solutions
- Works well in cozies
The Flawed Professional:
- Police detective or PI with personal problems
- The mystery intersects with their issues
- Noir/hardboiled standard
- Personal stakes beyond solving the case
The Outsider:
- Someone who shouldn’t be investigating
- Natural suspicion from others creates tension
- Has unique perspective or access
- Often in amateur sleuth stories
Making Deduction Visual
Comics struggle with internal monologue. Your detective’s thinking needs to show:
Techniques for Visual Deduction:
- Evidence fragments floating around the detective’s head
- Connecting lines between clue images
- Timeline panels showing reconstructed events
- The “I see it now” expression shift
The Deduction Sequence:
Panel 1: Detective examining clue A
Panel 2: Flashback to relevant conversation
Panel 3: Clue B from earlier scene
Panel 4: Detective's eyes widen
Panel 5: New understanding of what really happened
Compress the logic but show the key connections.
The Detective’s Blind Spots
Perfect detectives are boring. Give yours limitations:
Useful Flaws:
- Bias toward certain suspects
- Missing expertise in relevant areas
- Personal connections that cloud judgment
- Assumptions based on their worldview
- The thing they refuse to believe
These create drama and let readers potentially beat the detective to the solution.
Pacing the Mystery
The Investigation Structure
Act One: The Crime
- Establish the situation and victim
- Initial suspects and obvious motives
- First clues planted
- Detective takes the case (or is drawn in)
Act Two: The Investigation
- Interview suspects, each interview reveals something
- Follow leads (some dead ends, some breakthroughs)
- Complications arise
- Detective’s theory forms (probably wrong)
- Midpoint twist that changes everything
Act Three: The Solution
- Final pieces fall into place
- The confrontation
- The reveal/explanation
- Resolution and aftermath
Managing Information Flow
The Rhythm of Revelations:
- Each chapter should reveal SOMETHING
- Alternate between clue chapters and suspect chapters
- Build toward “pinch points” where everything seems clear (but isn’t)
- Time compression and expansion based on tension
The False Solution: Consider having your detective announce a solution—wrong—before the real revelation. This:
- Shows how clues could be misread
- Increases tension when the truth emerges
- Demonstrates fair play (the wrong solution used real clues)
- Makes the real killer feel safer (and sloppier)
Panel-Level Pacing
Tension Building:
- Smaller, more panels as tension rises
- Close-ups on faces during interrogation
- Silent panels for suspense beats
- Environmental establishing shots to slow down before action
Investigation Flow:
- Establishing shot of location
- Interview sequence with panel-per-exchange
- Evidence discovery with reaction shots
- Transition to next location/suspect
The Reveal:
- Slow down dramatically
- Larger panels for key moments
- Show the guilty party’s face
- Flashback sequence showing truth
- Return to present for consequences
Common Mystery Comic Mistakes
Cheating the Reader
What Readers Consider Cheating:
- Clues visible only to the detective, never shown to reader
- Information withheld that the detective has
- The solution depends on facts introduced in the reveal
- “The killer was someone never mentioned before”
- Red herrings that are just lies
Fair Play Standards:
- If the detective sees it, so should the reader (even if obscured)
- Major clues should appear before the midpoint
- The solution should be guessable, even if unlikely
- All relevant suspects should be introduced early
Making the Mystery Too Obvious
Signs You’ve Made It Too Easy:
- Only one character has motive
- The clues point only one direction
- You’ve forgotten to provide alternative explanations
- No meaningful red herrings
Solutions:
- Multiple characters with genuine motives
- Clues that could mean multiple things
- At least one convincing wrong suspect
- Plant doubt about the obvious answer
Making the Mystery Too Obscure
Signs It’s Too Hard:
- The solution depends on knowledge readers won’t have
- Clues require massive logical leaps
- The explanation takes pages of exposition
- Beta readers universally don’t get it
Solutions:
- Test on readers unfamiliar with the story
- Add more connecting clues
- Simplify the actual crime
- Make the detective’s reasoning more explicit
Losing the Characters to the Plot
Symptoms:
- Characters exist only to be suspects
- No one has personality beyond their role in the mystery
- Investigation scenes all feel the same
- No emotional stakes beyond “solve the puzzle”
Treatment:
- Give suspects lives beyond their suspicion
- Make the detective’s journey personal
- Add relationships that matter regardless of the mystery
- Let characters be funny, sad, complex—not just suspicious
Genre-Specific Techniques
Noir Visual Style
The Look:
- High contrast lighting
- Heavy shadows, especially on faces
- Rain, night scenes, urban decay
- Cigarette smoke, neon signs
The Feel:
- Morally ambiguous protagonist
- No clear good guys
- The system is corrupt
- Solutions are imperfect
Panel Approaches:
- Dutch angles for disorientation
- Silhouettes for mysterious figures
- Close-ups on details (guns, hands, lips)
- Wide shots emphasizing isolation
Cozy Mystery Approach
The Look:
- Warm, inviting settings
- Clear, friendly character designs
- Less emphasis on violence
- Community feels lived-in
The Feel:
- The detective is likable
- The community is worth saving
- Justice is achievable
- Death is taken seriously but not graphically shown
Panel Approaches:
- More medium shots, social interactions
- Environmental storytelling through cozy details
- Conversation-heavy, violence-light
- Characters shown in daily life, not just investigation
Psychological Thriller Style
The Look:
- Reality distortion in art
- Panel structure can become unstable
- Same scenes shown differently based on who’s remembering
- Visual unreliability
The Feel:
- Question everything
- Paranoia is justified
- Internal experience matters
- The mystery might be “what’s real?”
Panel Approaches:
- POV shots that might be lying
- Memory sequences with inconsistencies
- Visual metaphors for mental states
- Breaking traditional panel boundaries during breakdowns
Building Your Mystery Comic
Pre-Production Checklist
Story Bible:
- Complete true timeline of events
- Character sheets for all suspects with motives
- Clue document with fair-play mapping
- Red herring list with debunk plans
- Scene-by-scene outline
Visual Planning:
- Key location designs
- Character designs that support their role (who looks guilty vs. is guilty)
- Style guide for mood/genre
- Panel templates for common scene types
Production Order
-
Write the solution first
- Know exactly what happened before anything else
- Work backward from reveal to crime
-
Map the clues
- Place them throughout your outline
- Verify fair play
-
Draft the investigation
- Write scenes that plant and discover clues
- Track what the reader knows at each point
-
Design the reveal
- The confrontation scene
- The flashback/explanation sequence
- The aftermath
-
Revise for consistency
- Do all the clues line up?
- Are red herrings properly defused?
- Does the solution work with everything shown?
For creating mysteries with multiple possible solutions or branching investigations, Multic’s node-graph storytelling lets you map detective paths and ensure each route has proper clue placement.
The best mystery comics respect their readers’ intelligence while still surprising them. That balance—fair but unpredictable—is what separates “clever” from “cheap.” Put in the work on your clue architecture, and your readers will put in the work following your trail.
Related guides: How to Make a Comic, Panel Layout Basics, Dialogue Writing for Comics, and Branching Narrative Writing